Welcome to the Strandline

A cozy game where you collect seashells along the strandlines of famous shelling beaches around the world! Listen to relaxing lo-fi music by omfgdude and TAD (opengameart.org) while collecting shells! Strandline is a top-down, single-screen, view of the beach - your goal is to collect all the seashells while the tides drift in-and-out, bringing in the possibility of rare shells! Can be played on Mobile or PC through browser! Or download the exe on Windows.

Features

  • Four locations, based on real-world shelling locations around the world!
  • Thirty-Nine hand-crafted shells, all created by me in Aseprite!
  • Different levels contain different rarity shells. Find shells, get money, buy upgrades, and progress to levels with more valuable shells!
  • No end! After you get all the shells, keep going to see if you can upgrade them all! Or see if you can reach the Money Overflow value: 9,223,372,036,854,775,807 + 1 gold

Atlantic Bay ScallopAuger ShellTurkey Wing Shell

Strandline : Shoreline : especially : a shoreline above the present water level.

“Strandline.” Merriam-Webster.com Dictionary, Merriam-Webster, https://www.merriam-webster.com/dictionary/strandline. Accessed 12 Sep. 2026.

Download

Download
Strandline Windows 32 MB

Install instructions

  1. Download the .zip file
  2. Extract the .zip somewhere, including both files together
  3. Run Strandline.exe

Development log

Comments

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(+1)

I LOVE this game. I'm a huge fan of beachcombing in RL, so this scratches an itch. I love how the waves deposit new shells, and you can even lose one you are about to click if the wave is faster than you! I see lots of replay value in this and I'll be back. This is just what I was looking for.

That's amazing! I made this for the Game Jam in 2 weeks, but I get the feeling you found it in the wild? Lol. I see some potential in this game, would you be interested in updates should I decide to continue working on it?

The concept of introducing different shell types is a very creative approach to the theme Ocean. The gameplay on PC works well as an aim trainer. The waves delivering more shells is an interesting level of attention to detail. I also love how you added mobile support to the game, because I believe this game is more suited in that platform. I got to collect 3 shiny shells in my playthrough. Pretty proud that in my first swipe, I got a shiny. This game has a lot of potential as an incremental game, with a correct addition of narrative and an interactable "alive" npc. Items in the shop can be expanded as well, like increase sand clearing radius, click collection area radius, a pet that roams around to clear the sand or collect shells for you.

Thanks for the feedback! I actually had the plan to add an NPC (hermit crab that tries to steal shells), but it couldn't fit within the limited scope of 2-weeks. I actually agree, I think something here could be actually good, particularly for mobile!